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Dog-Cie DMW Gold Clan
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| Déterminer l'équipe en défense en mode Objectif
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Lorsqu'une partie rapide est lancée, l'équipe en défense par défaut est l'Axe. Les options pour choisir l'équipe en défense ne peuvent être changées que dans le fichier .ini du serveur dédié. Les différentes options possibles sont :
DEFENDER_AXIS - L'équipe en défense sera toujours l'Axe. DEFENDER_ALLIED - L'équipe en défense sera toujours les Alliés. DEFENDER_WINNER - La première partie est tirée au sort, le vainqueur défend lors de la partie suivante. DEFENDER_LOSER - La première partie est tirée au sort, le perdant défend lors de la partie suivante. DEFENDER_RANDOM - L'équipe en défense est tirée au sort à chaque partie. DEFENDER_ALTERNATING - La première partie est tirée au sort, puis chaque équipe alterne en défense.
Pour activer les différentes options, modifiez le fichier .ini comme suit : DefenderMode=<option>
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Si vous souhaitez utiliser l'outil Rcon, appuyez sur la touche ² pendant une partie multijoueur sur serveur dédié afin d'ouvrir la console, puis tapez une instruction. La syntaxe est la suivante :
Admin "<instruction> <argument>" (ex : Admin "showhud on")
Veillez à bien mettre l'instruction entre guillemets.
Il existe deux instructions spéciales : Login : connecte l'administrateur si le bon mot de passe est fourni. Syntaxe : Admin "login <mot de passe>"
L'administrateur pourra ensuite taper toutes les instructions de serveur dédié.
Logout : déconnecte l'administrateur. L'utilisateur ne pourra plus taper d'instructions. Syntaxe : Admin "logout"
Toutes les instructions de serveur dédié peuvent être exécutées via l'interface Rcon en cours de partie. Pour connaître la liste complète des instructions, veuillez vous reporter au fichier readmeserver.txt, qui se trouve dans le même dossier que ce fichier LisezMoi.
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| MOH Airborne Rcon Commands
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MOH Airborne Rcon Commands Solution AllowAutoRifle ( On | Off ) alias: okautorifle Controls whether or not the AutoRifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed.
AllowRifle ( On | Off ) alias: okrifle Controls whether or not the Rifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed.
AllowRocket ( On | Off ) alias: okrocket Controls whether or not the Rocket weapon class is allowed within the game. Note: With no arguments, the current value is displayed.
AllowSMG ( On | Off ) alias: oksmg Controls whether or not the sub-machine gun weapon class is allowed within the game. Note: With no arguments, the current value is displayed.
AllowSniper ( On | Off ) alias: oksniper Controls whether or not the sniper rifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed.
AmmoDrop ( On | Off ) alias: ad Toggle for the dropping of ammo upon player death. Note: With no arguments, the current value is displayed.
Ban [player_name] alias: b Kicks and bans the specified player from the server. e.g. ban user Note: The player will be able to join the server but will be kicked at the weapons selection screen.
BanList alias: bl Prints a list of the banned players and their IDs.
BestOf [number] alias: bo Sets the number of number of rounds that will be played and the number of rounds which must be won to declare a winner. e.g. bestof 7 - For this example, whichever team wins 4 rounds first will be declared the winner. Note: With no arguments, the current value is displayed. The maximum number of rounds that may be played is capped at 99.
EndMatch alias: em Ends the current match and starts a new match on the next map in the rotation list. Note: There is no winner for the round that is currently in progress when this command is called.
FriendlyFire ( On | Off ) alias: ff Toggles whether or not you can shoot your team mates. Note: With no arguments, the current value is displayed.
GameName [name] alias: gn Sets the name that the game will be called. This is displayed on the game selection screen when choosing a server. The message should not be enclosed within "quotes". e.g. gamename This is My Game Note: With no arguments, the current value is displayed.
GameType [ObjectiveAirborne | TeamDeathmatch | TeamDeathmatchAirborne] alias: gt Sets the type of game that will be played on the server. e.g. gametype ObjectiveAirborne Note: With no arguments, the current value is displayed.
HealthDrop ( On | Off ) alias: hd Toggle for the dropping of health packs upon player death. Note: With no arguments, the current value is displayed.
Invincibility [seconds] alias: inv Set the time that players do not take damage after a respawn. e.g. invincibility 7 Note: With no arguments, the current value is displayed.
Kick [playername] alias: k Kicks the specified player from the server. e.g. kick user
MaxPlayers [number] alias: mp Sets the maximum numbers of players that can enter a game. Note: With no arguments, the current value is displayed.
MessageOfTheDay [message] alias: motd Sets the message that will be displayed when the game starts. The message should not contain any carriage returns, it should just be a string. The message should also not be enclosed within "quotes". e.g. motd Welcome to My Game Note: Maximum string length is 255 characters. With no arguments, the current value is displayed.
NextMap alias: nm Same as EndMatch
PlayerList alias: pl Prints a list of the players currently in the game.
PrivatePassword [password] alias: pp Sets the password that must be entered for players to join a private game. e.g. privatepassword supersecret
RemotePassword [password] alias: rp Sets the password that must be entered for an admin to use the remote admin tool (DSRemote.exe). e.g. remotepassword reallysecret
RestartMatch alias: rsm Ends the current match and starts a new match on the same map. Note: There is no winner for the round that is currently in progress when this command is called.
RestartRound alias: rsr Ends the current round and starts a new round in the same match, on the same map. Note: There is no winner for the round that is currently in progress when this command is called.
RestartServer alias: rss Ends the current match and starts a new match on the first map in the rotation list. Note: There is no winner for the round that is currently in progress when this command is called.
RotationList alias: rl Prints the map rotation list and specifies the current map.
Rounds [number] alias: rnds rs Sets the number of number rounds that will be played. e.g. rounds 7 Note: With no arguments, the current value is displayed. The maximum number of rounds that may be played is capped at 99.
RoundTime [minutes] alias: rtime rt Sets the time for the round. Note: With no arguments, the current value is displayed. The maximum time is capped at 59 minutes.
RunMap [name] alias: rm Ends the current match and starts a new match on the specified map. e.g. runmap Remagen Note: There is no winner for the round that is currently in progress when this command is called.
SaveSettings alias: ss Saves the current server setting as a config file to be used upon restart.
ShowCompass ( On | Off ) alias: showcp Toggles the display of the compass. Note: With no arguments, the current value is displayed.
ShowCrosshairs ( On | Off ) alias: showch Toggles the display of the weapon crosshairs. Note: With no arguments, the current value is displayed.
ShowEnemyCompassDots ( On | Off ) alias: showecd Toggles the display of the compass dots for the enemies. Note: With no arguments, the current value is displayed.
ShowEnemyNames ( On | Off ) alias: showen Toggles the display of the names for the enemies. Note: With no arguments, the current value is displayed.
ShowFriendlyCompassDots ( On | Off ) alias: showfcd Toggles the display of the compass dots for your teammates. Note: With no arguments, the current value is displayed.
ShowFriendlyNames ( On | Off ) alias: showfn Toggles the display of the names for your teammates. Note: With no arguments, the current value is displayed.
ShowGrenadeIndicators ( On | Off ) alias: showgi Toggles the display of the indicators for when a grenade is active. Note: With no arguments, the current value is displayed.
ShowHealthBar ( On | Off ) alias: showhb Toggles the display of the health bar. Note: With no arguments, the current value is displayed.
ShowHitIndicators ( On | Off ) alias: showhi Toggles the display of the hit indicators when players are shot. Note: With no arguments, the current value is displayed.
ShowHUD ( On | Off ) Toggles the display of the heads-up-display. Note: With no arguments, the current value is displayed.
ShowKiller ( On | Off ) alias: showkl Before respawning, displays the player who just killed the player. Note: With no arguments, the current value is displayed.
ShowKillerTime [seconds] alias: showkt The number of seconds for display that the "ShowKiller" command uses. Note: With no arguments, the current value is displayed.
ShowMessageWindow ( On | Off ) alias: showmw Toggles the display of the message window. Note: With no arguments, the current value is displayed.
ShowScoreAndTime ( On | Off ) alias: showst Toggles the display of the score and time within the HUD. Note: With no arguments, the current value is displayed.
ShowStanceIndicator ( On | Off ) alias: showsi Toggles the display of the stance indicator. Note: With no arguments, the current value is displayed.
SpawnPostDelayAllies [seconds] alias: spostal Sets the delay time between when a player respawns until the player becomes active for Allied player types. Note: With no arguments, the current value is displayed.
SpawnPostDelayAxis [seconds] alias: spostax Sets the delay time between when a player respawns until the player becomes active for Axis player types. Note: With no arguments, the current value is displayed.
SpawnPostDelayNonAir [seconds] alias: spostna Sets the delay time between when a player respawns until the player becomes active for non-airdrop game types. Note: With no arguments, the current value is displayed.
SpawnPreDelayAllies [seconds] alias: spreal Sets the delay time between when a player dies until the respawn begins for Allied player types. Note: With no arguments, the current value is displayed.
SpawnPreDelayAxis [seconds] alias: spreax Sets the delay time between when a player dies until the respawn begins for Axis player types. Note: With no arguments, the current value is displayed.
SpawnPreDelayNonAir [seconds] alias: sprena Sets the delay time between when a player dies until the respawn begins for non-airdrop game types. Note: With no arguments, the current value is displayed.
TimeBetweenMatches [seconds] alias: tbm Number of seconds to delay between matches. Note: With no arguments, the current value is displayed.
TimeBetweenRounds [seconds] alias: tbr Number of seconds to delay between rounds. Note: With no arguments, the current value is displayed.
TimeLimit [minutes] alias: tl Same as the "RoundTIme" command.
Unban [name] alias: ub Lifts the server ban on the specified player. e.g. unban user
UnbanAll Lifts the server ban on all players. The internal list of banned players is wiped after issuing this command... use with caution, there is no undo.
Upgrades ( On | Off ) alias: up Toggles weapon upgrades. Note: With no arguments, the current value is displayed.
VoiceCommands ( On | Off ) alias: voice Toggles the display of display of voice commands within the chat window. Note: With no arguments, the current value is displayed.
WeaponDrop ( On | Off ) alias: wd Toggle for the dropping of weapons upon player death. Note: With no arguments, the current value is displayed.
WeaponTracers ( On | Off ) alias: tracers Toggles the display of tracers when weapons are fired. Note: With no arguments, the current value is displayed.
WelcomeMessage [message] alias: wm Same as the "MessageOfTheDay" command.
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Télécharger la Demo de Airborne ICI Taille : 1304.921 Mo elle est sublime 
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